Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: If you skip this game you won't miss much.Your IP address has been temporarily blocked due to a large number of HTTP requests. Props to the one man that designed most of the game, the graphics are really nice and moody, but you can see the lack of experience here leading to some bad design choices and player frustration. Most of the puzzles are just todo list or fetch quests - I know that adventure games work like that - but this game doesn't event want to hide it - as it displays you a a todo list. the story and characters - it's ok but nothing exceptional - the characters and not very interesting, the cutscenes are kind of cringy So generally without a walkthrough it would be even more frustrating, getting stuck and wandering around the big locations without any idea what item you missed somewhere. And also the hints are kind of vague and usually you already know what to do - but you don't know the specifics - did you miss a specific item? He won't tell you that. time he has to tell you in couple of sentences that you shouldn't use hints and are you sure? And because skipping dialogues is slow - it's just frustrating to ask him. Also why couldn't the right click be used as a default "look at" action? - skipping dialogues - unfortunately you can't skip them instantly, you have to wait like a 1 second after each sentence to be able to skip it - frustrating especially when lots of dialogue repeats itself and the used variants of the dialogue don't disappear - music system - I'm not sure if it's bugged - but some locations had their own music theme - like for example the ramen shop - but it's theme would play quietly obscured by the loud main "cyberpunk" background theme - so you couldn't really listen to it - not sure if it's a bug or a feature - hint system - you can ask your robot if you are stuck - but every f. So what I did was often cancel the action, run to the object myself, and then click "look at" object again to make it faster. ![]() Even with the "easy mode" where pressing space bar was supposed to highlight pickable items - even with that I missed a couple of important items and wouldn't progress the game without a walkthrough - two charatcters - it also doesnt help that a big robot follows you all the time and can obscure a pretty big part of the screen that you want to investigate - also this two characters system was not really used well - only once in the game you had to cooperate with two characters at the same time to achieve something - a waste of potential - interface - it's "undercooked" - thanks god the double-cklicking works to run faster or move to the next area faster, but when you click to look at something your character will slowly walk towards the object and you cannot speed this up. pixel hunting - because the graphics are very detailed - sometimes the items to progress the story can be VERY hard to notice - they just blend in too well with the background and don't stand out enough. What a waste of time - that's not how you create interesting locations. + very nice graphics + good music and voiceovers - level design - the locations are too big and bloated - you often wander through very long streets or building corridors that contain nothing - why the designer thought that it would be great to place a hotel with 4 levels each containing long corridor with 5 or 6 locked doors looking all the same? And there are couple of buildings like that in the game. It looks very good on the screenshots but the game itself is very tedious and can get pretty boring and frustrating. 6h PlayedIt was a bit disappointing to me.
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