I would suggest u try DF first but it's not really fair perhaps cause I am still learning and exploring UL atm. So if u like crafting this is really challenging. U need the blueprints and I started the game at 75% loot and for example it took me a while to find a second rope which u need to make a stone axe. I play Ravenhearst, its like playing 7 Days to Die on hard mode with the amount of spawns and the agro range. U really have to unlock more items before u can use/craft them. Although lots of it is 'locked' behind blueprints and u got to make some adjustments in ur playstyle perhaps. I only recently started playing Undead Legacy. ![]() With friends it's great fun, and challenging cause u got more enemies to handle I think. late game is pretty tough cause some demons are almost too hard too handle unless u got the powerful energy weapons. survive the first part and it's managable. Nights can be truly creepy at night at first and u have to explore the wasteland for the last and best trader but also for the titanium, uranium and plutonium spots. When it was alpha 17 I played with the Ravenhearst that was used for alpha 17 (version 5?).I have played Darkness Falls for tons of hours now and I like it a lot. Verify Mod Path: (\7 Days To Die\Mods\ Sorcery) Open Localizations: (\7 Days To Die\Mods\Sorcery\ Localization.txt) & (Localization - Quest. Create the Mods folder here if it doesn't already exist. With the version I was playing in Feb with alpha 18, I noticed some features weren't put back in yet. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\ Mods). Like roads made you run faster, and some of the special zombies like the birds that breathed dynamite and the big spider like ones. ![]() I may not have played to the needed gamestage to get them, but I wasn't really noticing any of the big special zombies that are from your mod, other than like the woman zombie with the red skirt or other "low-key" zombies, the ones that are just mixed in with the regular zombies but nothing special about them. There were also no quests to kill 100 zombies to get the baseball bat, kill 100 zombies to get the sledgehammer (or whatever the numbers of required kills were), that progression through the blunt weapons so you could craft them. Ravenhearst is a complete overhaul SDX mod for 7 Days to Die. Are these gameplay features back in now? If not is there a list of things that were in alpha 17's ravenhearst but are no longer in alpha 18's ravenhearst?Ĭoming back to Ravenhearst and I have a couple of queries. ![]() Can anyone advise me if these are bugs or its meant to be like this. When my iron fire axe's break they break for good. I play Ravenhearst, it's like playing 7 Days to Die on hard mode with the amount of spawns and the agro range. is this normal? Usually I can repair them with a repair kit when they break and it goes down X levels. I decided to build a base and use wood pillar 50's. after building a whole bunch for half a day I then found out that you can't upgrade them. WTH? lol ended up having to cheat and bring in some cobblestone ones, but that removes my whole immersion. Also cannot toggle the helmet light on or off. In Ravenhearst, trying to repair an item that has 10 durability or less will destroy it, as it loses 10 durability upon repair. Make sure the item has 11+ durability or simply make a new one. ![]() As your Construction skill goes up, you will lose less durability when repairing items. I'm our group's cook, so I'm not familiar with the construction upgrades. Since the topic is 7 days to die, you have SEVEN DAYS TO VOTE I would love some input on how War3zuk and Ravenhearst are, because I have yet to try those, and I'm looking for a fresh experience that can rejuvenate my interest in the game despite that crawling mechanic being as busted as it is. What I've found can work most of the time is to take off your helmet manually and place it in your inventory. Manually place the helmet back on your head and see if that works. This has usually worked for us, we did have one case where it did not and my friend's only option was to use another helmet with a light. Im aware that an item needs 11+ durability. I have worked out that the helmet light needs to be put into a modifier slot in a helmet.
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